Hârn's Ten Churches

Each of ten major gods of the Hârnic pantheon has its own church. Most churches agree on certain basic points of cosmology, mythology, and metaphysics such as were laid out by the sage Nalah-Uroh in his great tome, the Libram of the Pantheon.

Nonetheless, each church has its own theology, moral code, and interpretation of mythology. The churches also have their own unique histories, ritual practices, and organizational structures. They also have varied relationships to Hârnic society, law, and poltiical authority.


Other Relevant Pages

As noted, the Ritual Page in the Faith Section of the site includes guidance for applying Burning Wheel's Ritual skill in Hârn's religious setting.

Additionally, guidelines for assigning additional skills unique to each church can be found on the Church Lifepaths page.

About Religious Skills

Because of the major among Hârn's churches, GMs/groups will need to make decisions about the scope of Burning Wheel's various religious skills (e.g. Does a given skill apply generally, to all churches? Or are these skills Church-specific?)

This page provides suggestions on how to address this question on a skill-by-skill basis.


The Scope of Religious Skills

Below are my suggestions for interpeting the scope of Burning Wheel's religious skills in the Hârnic setting:

CloisterBurial Rites: Can be used generally, for any church. Disadvantage penalties can be applied when a priest is performing rites for a member of a different chuch.

Burial at Sea Rites: Can be used generally; not church-specific.

Church Law: Can be used generally, for all churches. Disadvantage penalties can be applied when dealing with canon law of a different chuch.

Demonology/Empyrealia: These skills could represent knowledge of the divine servants of all of Hârn's gods, or of just a few of them (e.g. Demonology could be used for the so-called Dark Gods-- Agrik, Morgath, and Naveh). The group should agree upon the scope of these skills at the time they are taken.

Doctrine: Can be used generally, for all of Hârn's ten churches. Disadvantage penalties can be applied when dealing with the beliefs/teachings of other churches.

Exorcist Ritual / Monastic Ritual: Can be used generally, for all churches. Disadvantage penalties can be applied if dealing with specific practices of another church.

History (Religious): Can be used generally, for all churches. Disadvantage penalties can be applied for dealing with the history of another church.

Religious Diatribe: A general social skill; can be used equally well to harangue one's co-religionists or adherents of other gods.

Ritual: See the Ritual page.

Suasion: A general social skill; can be used for all sorts of religious pesuasion, comforting and argument, both among adherents of the same god and across faiths. Disadvantage penalties can be applied when dealing with adherents of another church.