Ivashu: An Overview
This section of the website is devoted to using the Burning Wheel rules to represent Ivashu in play.
General ideas about creating Ivashu using Burning Wheel rules— including a list of Ivashu Common Traits— can be found below. This page also contains links to writeups of the five main Ivashu types and some brief thoughts on Burning Ivashu Stock.
Common Ivashu Traits
The following traits are common to all Ivashu:
Alien | Dt | Ivashu Trait |
Because they are so strange, communication between Ivashu and non-Ivashu is very difficult. Effects are as described in the Monster Burner, p. 319. |
The Brooder's Tongue | Dt | Ivashu Trait |
Intelligent Ivashu speak Ivashi fluently; less intelligent Ivashu may know a few words or appear to understand it. Ivashu with a Perception of 4 or higher possess Ivashi as a skill with an exponent equal to Perception; Ivashi with a Perception of 3 or less possess Ivashi as a skill equal to half of Perception (rounded down). |
Beast of the Barren Cycle | Ct | Ivashu Trait |
The souls of Ivashu are bound to the god Ilvir. When an Ivashu dies, its soul is reincarnated into other Ivashu. The effect of this trait in play is up to the discretion of the GM and players. |
Obedient to the Brooder's Call | Dt | Ivashu Trait |
As spawn of Ilvir, Ivashu are subject to the god's power. Adherents of Ilvir with the Faithful trait may attempt to command an Ivashu by making a Faith test with a target obstacle equal to the Ivashu's Will. Attempts to command multiple Ivashu impose an additional +1 Ob. per additional Ivashu. Note: Penalties from the Alien trait do not apply when a faithful Ilviran is seeking to command an Ivashu. This is divine power at work— not social interaction. |
Sexless | Ct | Ivashu Trait |
Ivashu are sexless and do not reproduce on their own. They do not understand many concepts so important to humans— like 'child', 'parent', 'male', 'female', and 'family', |
The Most Common Ivashu Types
Ilvir creates Ivashu in a myriad of forms, and many are unique. However, there are five types of Ivashu that appear to be created more than others. Individual Burning Wheel write-ups are provided for each of these:
- Aklash ("The Vessel of Choking Wind")
- Hru ("The Rock Giant")
- Nolah ("The Dank Stalker")
- Umbathri ("The Bearer of the Mask")
- Vlasta ("The Swift One" and "The Eater of Eyes")
Ivashu Stock: Preliminary Ideas
The writeups of Aklash, Hru, Nolah, Umbathri, and Vlasta on the accompanying pages are what the Burning Wheel Monster Burner calls (on p. 89) "optimal average" specimens. In other words, they are generic examples that possess all the features necessary for the full concept of each of the five major Ivashu types, while lacking any individualization.
It ought to be possible to burn up a more detailed "Ivashu stock", such as the Monster Burner provides for Roden, Trolls, Great Wolves, et al, in order to create truly individualized Ivashu types: a Hru elder, a runt Nolah, a captured Aklash, etc.
At this point, I have no plans of actually doing this, but wished to share the following (very) brief ideas on what a fully formed Ivashu stock might look like:
- In place of a "Born…" lifepath, Ivashu would have "Spawned
by Ilvir"
as their first lifepath. Alternately, maybe there would be six separate
"Spawned…" lifepaths, one for each major Ivashu type and a
sixth for
"Spawned Other..." or something like that. Through this lifepath,
the Ivashu would gain the basic physical/magical traits common to all
Ivashu, and their particular type. (Or, for unique Ivashu, a lot of trait
points to be used as seen fit.)
- Possible second/third lifepaths
could be "Servant of the Creator" or "Dweller in the Caverns", reflecting
time spent at Araka-Kalai before leaving and going out into the world.
- Addtional lifepaths might be based on where the Ivashu lived and/or
how it fed itself: e.g. "Mountain Predator", "Woodland Forager", "Riverside
Fisher"), etc. For established Ivashu types, some lifepaths might not
be possible (e.g. a Hru would not take a predator lifepath).
- Further lifepath possibilities could be social in nature (perhaps Hru have a social structure with elders who lead the colonies)? Or perhaps still others could involve Ivashu relations with humans: "Temple Beast", "Arena Captive", etc.
If anyone has actually burned up an Ivashu stock set of rules for Burning Wheel, please contact me, as I would be delighted to include it here or link to it.