The Gods: Spheres of the Pantheon
The list below outlines my suggestions regarding spheres of influence for the ten major gods of the Hârnic pantheon: Agrik, Halea, Ilvir, Larani, Morgath, Naveh, Peoni, Sarajin, Save-K'nor, and Siem. At group/GM discretion, different spheres of influence could, of course, be chosen.
Agrik
Agrik, the Warlord of Balgashang, is master over the following five spheres:
- Fire
- Disease
- War
- Pain & Torture
- Soldiers
Halea
Halea, the Unchaste Mistress of Golden Bargains, rules over the spheres of:
- Erotic Love
- Sensory Pleasure
- Wealth
- Contracts
- Merchants
Ilvir
Ilvir, the Master of Araka-Kalai has powers over:
- Ivashu
- Caves & Pits
- Fertility & Infertility
- The Cycle of Life & Death
- Craftsmen & Artists
Larani
Larani, the Lady of Paladins, holds sway over the following five spheres:
- War
- Justice
- Chivalry
- Vengeance (in her aspect as "The Terrible Lady in Flowing Red")
- Knights & Ladies
Morgath
Morgath, the Tormentor of the Unlamented Dead, is master of:
- Primal Chaos
- Death & Undeath
- The Shadow of Bukrai
- Madness
- Despair
Naveh
Naveh, the Lord of Pitch Shadows, rules over these five spheres:
- Darkness
- Nightmares
- Deceit
- Sudden, Unexpected Death
- Secrecy & Things Unseen
Peoni
Peoni, the Lady of Industrious Labors and Ripe Harvest, is affiliated with:
- Fertility
- Labor & Work
- Farming
- Physicians & Healing
- True Love & Trothmaking
Sarajin
Sarajin, the Lord of the Icy Wind, is master of:
- The Sea
- Ice & Snow
- Wind
- Battle
- The Ljarl (Ivinian Law & Custom)
Save-K'nor
Save-K'nor, the Lost Guide, has powers in the following five spheres:
- The Concordat & Cosmic Order
- Knowledge & Learning
- Books & Writing
- Art & Poetry
- Guidance & Decision-Making
Siem
Siem, the Never-Changing Lord of the Azure Bowl, can be assigned the following spheres:
- The Sky
- Wilderness
- Dreams
- Memory & Forgetfulness
- The Elder Peoples (i.e. the Sindarin and Khuzdul)