Earthmaster Sites
This page contains guidance on how to handle the unique characteristics of Earthmaster sites using the Burning Wheel rules.
Aural Noise
Those able to sense magical, spiritual, and psychic energies ofen describe Earthmaster sites as 'noisy', due to the strange and overwhelming auras radiating from the Godstones and other structures.
Characters with Gray-shaded Perception and/or the Second Sight, Gifted, or Convocational Attunement traits suffer +1 Ob. penalties on all tasks involving mental concentration while among Ancient ruins because of the distraction. At GM/group discretion, characters with other quasi-magical traits (e.g. Dreamer, Sixth Sense, Weather Sense) may also be subject to this penalty or to other effects.
Characters who spend significant time (GM/group discretion) residing at
an Earthmaster site may eventually become used to this 'noise' and ignore
this penalty.
Aura-Activated Structures
Some Earthmaster sites contain doors, gates, and other portals that can only be opened (or in some cases, seen) by characters with powerful auras.
The ability to sense and open manipluate such structures can be handled
through the Aura Reading skill as described
in the Artifacts & Aura
Reading section of the Earthmasters
Overview page.