Still More Guild Lifepaths?

Although this site does not currently include proposals for them, it may be worthwhile to consider creating new lifepaths to represent positions of leadership within guilds and the Mangai.

For instance:

If anyone has drafted, or wishes to draft, such lifepaths, please contact the site administrator.

New Guild Lifepaths

The Lifepaths of Man section of Burning Wheel Gold contains numerous lifepaths, through which one can very easily create characters who have the experiences, training, skills, and traits appropriate for members of most of Hârn's guilds. For a guild-by-guild list of suggested lifepaths, click here.

There are, however, a few Hârnic guilds for which the Lifepaths of Man just don't quite work for giving combination of skills, traits, or social leads. For those guilds, a few new lifepaths are proposed


Chandlers' Badge

Chandlers' Guild Lifepaths

The following lifepath is intended for members of the Chandlers' Guild.

Lifepath Time Res Stat Leads
Chandler (Villager)1 5 yrs 12 City, Peasant, Seafaring
Skills: 5 pts:, Candlemaker, Candle-Wise, Torch & Lantern-Wise, Goods-wise, Bee Husbandry
Traits: 1 pt: Greasy Smell
Lifepath Time Res Stat Leads
Chandler (City)1 5 yrs 15 Villager, Peasant, Seafaring
Skills: 4 pts:, Candlemaker, Candle-Wise, Torch & Lantern-Wise, Goods-wise
Traits: 1 pt: Greasy Smell

NOTES:
1: Chandler (either setting) requires Apprentice or Shopkeeper.

 


Courtesans BadgeCourtesans' Guild Lifepaths

The following lifepaths are intended for members of the Courtesans' Guild, Hârn's only all-female guild.

The first lifepath, Young Courtesan, is intended to reflect the training given to a young courtesan and the skills she will have acquired during her seven years of bonded service to a guild house. The second, Courtesan, is meant to reflect a slightly older courtesan who has already worked off her bond.

Lifepath Time Res Stat Leads
Young Courtesan
(City or Servitude)
1
8 yrs 15 +1 M City, Outcast, Religious (Halean Church), Servitude
Skills: 8 pts: Dance, Musical Instrument, Sing, Soothing Platitudes, Etiquette, Conspicuous, Inconspicuous, Erotic Arts-wise
Traits: 2 pts: Beautiful, Charming
Lifepath Time Res Stat Leads
Courtesan (City)2 5 yrs 30 +1 M Court, Outcast, Religious (Halean Church)
Skills: 9 pts: Seduction, Falsehood, Luxury-wise, Read, Write, Persuasion, Forbidden Pleasures-wise, Client Secrets-wise, Pillow Money-wise
Traits: 2 pts: Ambitious, Scandalous3, Hard-Hearted

NOTES:
1: Young Courtesan, if taken, must be the character's second lifepath. It cannot be repeated. 2: Courtesan requires Young Courtesan; it may not be taken past age 30. 3: Scandalous is a new trait described on this website's Trait Index page..

 


Embalmers Badge

Embalmers' Guild Lifepaths

Here are two lifepaths for members of the Embalmers' Guild: one in the City Dweller Setting, the other in the Outcast Sub-Setting. The former is meant to be more respectable; the latter more disturbing.

Lifepath Time Res Stat Leads
Embalmer (City)1 8 yrs 15 +1 M Religious, Outcast
Skills: 6 pts: Embalming, Corpse-wise, Burial Rites-wise, Perfume-wise, Soothing Platitudes, Taxidermy
Traits: 2 pts: Accustomed to Death, "I Am Not a Death Artist!"2
Lifepath Time Res Stat Leads
Embalmer (Outcast)1 8 yrs 15 +1 M City, Outcast, Religious, Death Cult3
Skills: 6 pts: Embalming, Corpse-wise, Burial Rites-wise, Perfume-wise, Soothing Platitudes, Taxidermy
Traits: 3 pts. Creepy, Morbid Fascination, Necrophilia

NOTES:
1: Embalmer requires a prior lifepath that gives either the Anatomy or Burial Rites skill. 2: For Hârn, this might be better interpreted as "I am not a Morgathian!". 3: The Death Cult Sub-Setting is outlined in the Magic Burner; GMs/groups will need to determine on their own whether and/how it is appropriate for their interpretation of the Hârn setting.

 


Glassworkers' Badge

Glassworkers' Guild Lifepaths

The following lifepath is intended for members of the Glassworkers' Guild.

Lifepath Time Res Stat Leads
Glassworker (City)1 9 yrs 20 Villager, Court
Skills: 6 pts: Glazier, Firebuilding, Stained Glass-wise, Clay-wise, Bottle & Jarw-ise, Fragile Things-wise
Traits: 1 pt: Careful

NOTES:
1: Glassworker Requires Apprentice.

 


Embalmers Badge

Lexigraphers' Guild Lifepaths

The following lifepath is intended for members of the Lexigraphers' Guild.

Lifepath Time Res Stat Leads
Lexigrapher 6 yrs 20 +1 M Court, Outcast, City
Skills: 4 pts: Parchment-Making, Ink Manufacture, Scribe-wise, Writing Tools & Materials-wse

Traits: 1 pt: —


Embalmers Badge

Perfumers' Guild Lifepaths

The following lifepath is intended for members of the Perfumers' Guild.

Lifepath Time Res Stat Leads
Perfumer (City) 7 yrs 25 +1 M Court, Outcast
Skills: 6 pts: Perfumery, Perfume-wise, Alchemy, Soap-wise, Incense-wise
Traits: 2 pts: Frippery, Keen Smell



Salters' Badge

Salters' Guild Lifepaths

The following lifepath is intended for characters who are members of the Salters' Guild, although it could possibly be taken by others.

Lifepath Time Res Stat Leads
Salter (Village or City) 6 yrs 20 Peasant, Villager, City, Seafaring
Skills: 5 pts: Salter, Salt-wise, Cooking, Miner-wise, Preserved Food-wise
Traits:

 


Tentmakers' Badge

Tentmakers' Guild Lifepaths

The following lifepath is intended for members of the Tentmaers Guild.

Lifepath Time Res Stat Leads
Tentmaker 7 yrs 15 Peasant, Villager, City, Seafaring
Skills: 5 pts: Sewing, Weaving, Cloth Dying, Canvas-wise, Tent-wise
Traits: