Hârn vs. Hârnmaster

Hârn is an island in the imaginary world of Kethira and is a fantasy RPG setting. Hârnmaster is the name of a rules system intended for gaming in the Hârn setting.

This site is primarily concerned with Hârn as an RPG setting and not the Hârnmaster rules system.


Finding Hârn Products

While some brick-and-mortar stores carry Hârn publications, these products can also be purchased online from Columbia Games, Inc. and Kelestia.com. PDF versions can also be purchased through Drive Thru RPG.

There is also a huge body of fan-produced Hârn material that is freely distributed online. Lythia.com is one of the largest hosts of fan-produced material.


The HârnForum

The HârnForum is an online discussion forum devoted to the Hârn setting and the Hârnmaster rules system. Discussion is lively and passionate, and it is an excellent place to discuss the setting.


The Legal Stuff…

Hârn, HârnWorld, and HârnMaster are trademarks of Columbia Games Inc. The use of these or other trademarks on this site is in no way intended as a challenge to the status of those trademarks.

The pages of this website constitute a derivative work of copyrighted material by Columbia Games, Inc. and the estate of N. Robin Crossby (Hârn), as well as by Luke Crane (Burning Wheel) These pages have been made freely available for personal use by individuals seeking to use the Burning Wheel rules in the Hârn RPG setting, without any endorsement from the copyright holders. The material on these pages may not be redistributed commercially.

About Hârn

Map of HârnHârn is a fantasy role-playing game setting originally created and published by N. Robin Crossby and Columbia Games, Inc.

Modeled loosely on 10th-12th century Britain, Hârn is a realistic quasi-medieval setting. Its feudal kingdoms are ruled by flawed kings and scheming barons who look down upon base-born commoners. Warfare is brutal and deadly. Hierarchical churches, dominated by ambitious nobles, wield great secular power in addition to their spiritual authority. The crafts and trades are monopolized by urban guilds, who jealously guard their priveleges. Most Hârnians are serf farmers, bound to the land, totally subject to their lords.

Hârn is, nonetheless, still a fantasy setting. The typical accoutrements of fantasy RPGs are rare— but they do exist. Reclusive kingdoms of Elves and Dwarves lie in the Shava Forest and Sorkin Mountains. Savage tribesmen, vicious orcs, and bizarre monsters dwell in the wilds. The mysterious ruins of the long-vanished race of Earthmasters dot the island. Secret societies of magi, schooled in ancient sorcerous arts, exert a subtle influence over the isle's affairs of which few are aware. And a pantheon of strange gods— many mutually hostile— seek to reshape the world in their own images through the actions of their human followers.


The Hârn Setting: Introductory Publications

HârnWorldThe most thorough introduction to Hârn currently in print is the Hârnworld boxed set, written by N. Robin Crossby and published by Columbia Games, Inc. This product contains a beautiful poster-sized map of the island in addition to two books outlining Hârn's history, culture, politics, religion, etc., as well as providing a broad overview of Lythia, the great continent that lies to the east of Hârn, and Kethira, the planet on which Hârn is found.

HârnPlayerThe HârnPlayer book included in the Hârnplayer boxed set, also written by N. Robin Crossby and published by Columbia Games, Inc., also provides an excellent and detailed introduction to the Hârn setting

Peter Leitch, who maintains the e-mail-based Hârnlist, the web-based Hârnforum, and the excellent Lythia.com pages has authored a good two-page introduction to Hârn (in PDF format).

A more detailed twelve-page introduction to Hârn, penned by Alan Goodall, is also available online.


The Hârn Setting: Other Material

In addition to the basic setting materials provided above, there are a host of other publications detailing more specific subsettings on the island of Hârn— individual kingdom modules (Kaldor, Kanday, etc.), individual settlements, articles about guilds and the like.

There are also a number of published materials pertaining to regions on the nearby continent of Lythia, including Ivinia, Shorkyne, Chelemby, and Ledenheim.